No fast travel: The underworld is the only place in the game that forces you to backtrack to such an extreme degree if you need to rest or after you've finished an area. No world map: The two sections are much smaller than QW1 so it is less of an issue, but it would still be nice to at least be able to see the entire "mini-map" as a map. The underworld was the low point of QW1, so with all the changes/improvements in QW2 I expected it to be better. Ending text typo: "Your words are usually ignore", should be "ignored" ofc. Solora: "He is still moving slowly." appears twice in the same paragraph. Tranquility Path: "Something wrong with it" appears twice on the same page. Parentheses used for one or two words: I would have expected a comma or a different sentence structure to avoid the parentheses. "Played out": It's a little overused, it seems to be the only way used to describe a depleted mine in both games. I have never encountered it as a synonym to "luckily" or "fortunately" before I played QW. "Happily": It's overused, and mostly used in a weird way. In QW1, my only complaint with the writing was the overuse of the word "Happily", in QW2 there were a few more things that bothered me. Why do they have to have their turn for the spirit to be expelled? Possessed Havenites in Spiral Mine: If they are slowed or you are hasted it is very easy to kill them before they get to act. Terrified mercenaries in Mistglen: I saved them from rootlings but I didn't follow them as they slowly made their way to the stairs. QW2 introduces side-quests with secondary objectives, sometimes it is unclear how to perform the secondary objective, which is in contrast to QW1 where there is very little ambiguity in the game mechanics. These are just my own thoughts and I'm just putting them out there in case the developer is interested in reading them. While playing QW2 I had a lot more grievances than the handful I encountered playing QW1, so I started writing them down as I played and ended up with a small list by the end of my playthrough.
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